sábado, 15 de octubre de 2011

SILENT HILL (all) story

WHAT ARE YOU DOING SON?
SILENT HILL:origins
Travis Grady is alone in his solitary trucker lifestyle. He's content to live his life one mile at a time, making as few connections as possible. It's not that he doesn't have a personal history, but he'd rather leave the past in his rearview mirror.
His latest delivery takes him past a sleepy northeastern town called Silent Hill. Suddenly, something runs across the road, and Travis is forced to swerve out of the way. Leaving his cab to investigate, he posts a young girl, who quickly runs away. Worried she might be hurt, Travis follows.
He comes to a flaming house on the outskirts of Silent Hill. A girl screams from somewhere in the fire, and Travis rushes inside to help. He fights through the flames, the black smoke burning in his lungs. He finds the girl, but eventually gives in to the strain and blacks out ...
... He wakes up in Silent Hill.
Characters

Who’s Who

CHARACTER LISTING

Travis

Travis Grady

Age: Unknown
Occupation: Trucker
Information: The protagonist of the game. Travis Grady is an ordinary trucker with a troubled past. His sleep is frequently interrupted by nightmares, though he can never remember exactly what they’re about — he only knows that they’re terrifying and eerily familiar.

Alessa Gillespie

Age: 7
Occupation: N/A
Information: The enigmatic daughter of Dahlia Gillespie, Alessa is a mysterious girl whom Travis saves from a fire. He’s later told that she died, but… why does she keep appearing?
Alessa
Dahlia

Dahlia Gillespie

Age: Unknown
Occupation: Antique Store Proprieter
Information: Dahlia is a devout, almost fanatical follower of the local religion. She has raised her daughter Alessa to do whatever is necessary for the good of the cult — even if it means the ultimate sacrifice.

Michael Kaufmann

Age: 43
Occupation: Physician
Information: Dr. Kaufmann is a cold and scientific man who works at Alchemilla Hospital. He’s been seen around the local religious group, though it’s not known if he’s actually a member, or if he’s merely observing the cult’s behaviour.
Kaufmann

ENEMIES LISTING

What's What


Faceless Nurse

Faceless Nurse

Location: Alchemilla Hospital, Cedar Grove Sanitarium.

Attack Method: Faceless Nurses will grapple with Travis, should he get too close. They attack by striking Travis with a syringe, which causes moderate damage. Be weary when in an area with more than one Faceless Nurse, as they have a tendency to attack in packs.

Best Tactics: They can easily be beaten with any kind of melee weapon or even Travis' fists, and should not cause much of a problem.

Straight-Jacket

Straight-Jacket

Location: Central Silent Hill, Cedar Grove Sanitarium, Artaud Theater, Riverside Motel.

Attack Method: Straight-Jackets will engage Travis in a relentless pursuit upon spotting him, and will not stop until they are either killed or outrun. When at point-blank range, they will initiate Travis in a grapple. When further away, they will vomit projectiles at him. Straight-Jackets can be very dangerous in packs, so try to eliminate or outrun one before you are approached by another.

Best Tactics: Melee weapons work well, as does Travis' fists, but be quick, or you'll find yourself grappling with the Straight-Jacket.

Faceless Nurse

Remnant

Location: Cedar Grove Sanitarium

Attack Method: They will strike when Travis is nearby

Best Tactics: Remnants can easily become lethal foes if not handled correctly.Their strikes are quick and powerful, but they can be easily avoided and/or killed by turning off the flashlight. Firearms work well if you intend to keep the flashlight on. If not, any melee weapon of a decent size should take care of them. As with the Straight-Jackets and Faceless Nurses, be weary of packs.

Carrion

Carrion

Location: Central Silent Hill, Cedar Grove Sanitarium, Artaud Theater, Riverside Motel

Attack Method: Smaller Carrions will lunge at Travis when nearby. Larger Carrions will attempt to body slam Travis

Best Tactics: Carrions are very powerful enemies, and they can make even shorter work of Travis than the Remnants if not handled correctly. Their lunge attack is damaging, and can be repeated quickly. Only attempt to run past one if you are not in a building, as the Carrions can lunge at Travis from a considerable distance. It is recommended that you eliminate them using either firearms or heavy, throwable objects. They can be lethal when encountered in packs

Ariel

Ariel

Location: Artaud Theatre

Attack Method: When hanging, the Ariel will attempt to choke Travis. When grounded, it will kick Travis when nearby

Best Tactics: Ariels are not particularly threatening, and can be easily taken care of by use of melee weapons or Travis' fists. They can be avoided by turning the flashlight off. They are slightly more dangerous when grounded, especially when in packs

Caliban

Caliban

Location: Central Silent Hill, Riverside Motel

Attack Method: Calibans will pound the ground with their legs when Travis is near. They also have a slow but powerful lunge attack

Best Tactics: Calibans can easily be avoided by simply running past them. If you do insist on destroying them, then do so at a distance with a firearm, as Calibans can be dangerous when close

Twoback

Twoback

Location: Riverside Motel, Central Silent Hill (Otherworld)

Attack Method: From afar, Twobacks will vomit projectiles at Travis. From mid-distance, they will rush at Travis. When close, Twobacks will ground Travis and grapple with him

Best Tactics: Twobacks are, bosses aside, the most powerful enemies in the game. Their rush attack can be particularly devastating when used in succession, and they are extremely dangerous when encountered in packs. Often appearing in small rooms, they can be difficult to avoid or run past, so it is best to rid yourself of them quickly through use of a firearm. The shotgun and Hunting Rifle are particularly effective. Do not bother with melee weapons, as you are just asking for trouble by doing so.

BOSSES

Face your fears ...


Straight Jacket Boss

Straight Jacket

Location: Alchemilla Hospital (Doctor's Office) (Otherworld)

Attack Method: The Straight-Jacket will initiate Travis in a grapple, should it get too close to him. When at a distance, it will charge at Travis and attempt to inflict damage by spitting projectiles at him..

Weakness: Everything
Best Tactics: This is more of a personal introduction to your next enemy rather than a boss, but since you earn yourself a flauros piece for defeating this particular creature, we shall call it a "boss" for now. Tactics are fairly unnecessary here, as the Straight-Jacket makes for a pitiful boss, endurance-wise. Whether you have Travis smash it with a hammer or simply punch it to death, any attack method will work. Just stay on your feet and be sure to dodge any projectiles thrown your way!

Helen

Memory of Helen Grady

Location: Cedar Grove Sanitarium (Female Seclusion #5) (Otherworld)

Attack Method: Helen will attempt to harm Travis by releasing a cloud of poisonous gas when up close. She also attacks by use of a spiked wheel which emerges, again, when Travis is nearby.

Weakness: Helen is quite slow, and fairly easy to avoid

Best Tactics: Circling is the way to go here. Due to the fact that Helen has to be near Travis to perform any of her attacks, you can make short work of this boss by simply sticking to the walls of the room and discharging your Target Pistol from the corners. Alternatively, if you would rather conserve your ammunition, you could try using throwable weapons such as the toaster and portable TV. Avoid using short-distance melee weapons such as the razor and scalpel, as you are just asking for trouble by doing so.

Caliban Boss

Caliban

Location: Artaud Theatre (Cave area)

Attack Method: Caliban will attempt to charge and crush Travis, should he get too close

Weakness: Caliban is very slow, and takes a while to prepare his attack
Best Tactics: Similar to your fight with the Memory of Helen Grady, scaling the edge of the room and discharging your desired firearm at opportune moments is the easiest way to eliminate this boss. Again, throwable objects work well, as do long-distance melee weapons. Short-distance weapons can be used but -- although Caliban is slow to prepare his attack -- you'll want to be well out of the way before he strikes.

Butcher

Butcher

Location: Riverside Motel (Kitchen)

Attack Method: The Butcher will attempt to choke Travis when at a point-blank distance. When at a slightly greater distance, the Butcher will relentlessly pursue Travis, wielding his Great Cleaver whenever a hit is possible.

Weakness: Slow moving
Best Tactics: A familiar tactic here: scaling and shooting. The Butcher, while lethal up close, is far less dangerous when tackled from a distance. Firearms are your friend here, the Hunting Rifle in particular. Feel free to try melee weapons, but do so at your own risk, as the Butcher's attacks are very powerful.

Richard

Memory of Richard Grady

Location: Riverside Motel (Room 500) (Otherworld)

Attack Method: Richard will attack by vomiting projectiles at Travis when mid-distance. When close, Richard will attempt to bite and lunge his head at Travis. Richard also has a long-distance attack, in which he will use tentacles to strangle Travis

Weakness: Rapid-fire
Best Tactics: The Memory of Richard Grady is, arguably, the most challenging boss in Silent Hill: Origins. The main problem you will face here is the claustrophobic room vs. the large size of Richard, as this leaves very little room for Travis to run in order to avoid attacks. Your best method of elimination here is to immediately equip the Assault Rifle and fire rounds directly into Richard's head, as you will want to end this battle as quickly as possible. If you missed the Assault Rifle earlier in the game or have run out of ammunition for it, then equip another firearm, as melee weapons will do very little to help you here. Richard attacks with great speed, so keep an eye out at all times. Be wary, in particular, of his tentacles attack, which he will initiate when Travis is too far away from him.

Flauros Demon

Flauros Demon

Location: Central Silent Hill (Green Lion Antiques) (Otherworld)

Attack Method: The Flauros Demon will fire great energy blasts at you when mid-distance. When far away from Travis, the Flauros Demon will call upon a rain of fire, which can be avoided with some accurate running. When close, the Flauros demon will attempt to pummel Travis.

Weakness: It's attacks are long, creating a large opportunity for retaliation when evaded.
Best Tactics: It's time to use the Redeemer. If you failed to collect the Redeemer or have run out of ammunition, then other powerful firearms will help you. It is possible to defeat this creature with melee weapons, but unless you are talented in the art of evasion, it is not recommended. Your best time for attack is when the Flauros Demon is firing an energy blast, as he is extremely vulnerable at this time, and the attack can easily be avoided.

It all comes down to this …

Silent Hill: Origins Endings

GOOD ENDING

What happens?: Travis returns to his truck and, seeing that Alessa is fine, escapes from Silent Hill safe in the knowledge that he has finally conquered his personal demons.
How do I get it?: Complete the game. It really is as simple as that.
What do I get for completing it?: The Moon Gauntlets, the Savior accolade and costume, some extra options, and a happy ending for the story of Travis Grady.

BAD ENDING

What happens?: Travis awakens to find himself restrained and isolated in a dimly lit room. Turns out the Butcher wasn’t the serial killer of Silent Hill after all…
How do I get it?: Kill over 130 enemies (on your second playthrough).
What do I get for completing it?: The Great Cleaver, the Butcher accolade and costume, and a reputation for being a monster (killer)!

UFO ENDING

What happens?: Travis experiences a Close Encounter of the Third Kind™!
How do I get it?: Grab the Room 502 key from the staircase of the Post Office in Central Silent Hill (during your second playthrough) and use it on Room 502 once you reach the Riverside Motel.
What do I get for completing it?: The Tesla Rifle, the Ambassador accolade and costume, and – above all else – a time-honoured, humorous ending!



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